On changing someone s mind
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One of the more common questions I get is, “How can I change [PERSON]’s mind?” While there’s various ways to answer this question, it’s really important we understand the stakes at play before we jump in.
Five useful things you can build that have nothing to do with prototyping or prompting. The first in a series of three posts.
A practical guide for designers and leaders on expressing taste, judgment, and intent in an agentic world.
Simple but hard prioritization, avoiding soul crushing gigs, and Claude Code won't save you
On-point guidance for experienced designers and leaders who are done second-guessing themselves done second-guessing themselves and being relegated to making things pretty.